About Don't Eat the Meeples

Welcome to Don't Eat the Meeples! I'm Matt, and I'm the guy writing this little newsletter every week. (Occasionally I'll skip a week, and that's rarely planned, and it's often just that I got sick or something.) My focus is on in-depth discussions; you'll never find a review grade, a number, a strict ranked list, that sort of thing. I'm often a bit rambling as a result.

Below the sign-up box (which won't appear to you if you're already a subscriber), you'll see some newsletter entries that I hope reflect the tone and tenor of what I write. Of course, not everything I write will have deep research. Sometimes I'll just tell you some games I'm thinking about. It is what it is.

Anyway, thanks for popping around. Feel free to drop me a message — you can reach me via email (reply to one of my newsletter entries, or it's just matt at the domain you're currently reading this on.), Instagram (@donteatthemeeples) or Bluesky (@matthew-montgomery.com).

Some representative highlights

Understanding the trick-taking renaissance
Looking at the rise of trick-taking games from a data-driven perspective
Six great games you can teach in five minutes or less
Spending time with family? You might need something you can teach quickly.
How Sail succeeds as a two-player cooperative game
This trick-taking game is constantly making players reprioritize.
How Dominion changed board games
In introducing deck-building to the masses, Dominion created a genre of both board games and video games.
A brief history of cooperative board games
Cooperative board games hit their stride in the 2010s — but what came before, and what comes next?
Theme, mechanics and Fit to Print
I sat down virtually with the designer of the latest Flatout Games release.