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Issue 22: Four things soccer taught me about board games
A look at soccer from a board games perspective, and vice versa.
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A look at soccer from a board games perspective, and vice versa.
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It's one of my favorite albums of all time, so for some reason, I'm turning each track into an iconic board game.
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Hello! A happy Monday to you all, and I hope you had a weekend full of games and excitement. Or, barring that, I hope you had a nice weekend with something else you enjoy. And if you had a bad weekend, I hope you have a nice week this week
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Hello! I hope you’ve had a nice week. I’ve got a bit of a weird newsletter in store for you today, in which I took a look at some data from BoardGameGeek and tried to find the best year in board games. Enjoy it — we’ll be back
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It's a board game thought experiment.
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Where did that wonderful portmanteau originate? Let's take a deep dive.
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A Valentine's Day special
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Hello, and happy Monday! This week, I’ve got a bit of a look at some of my cooperative games that aren’t named Pandemic. Before we get to the fun, though, the usual stuff. If you know somebody who would appreciate this newsletter, please don’t hesitate to share
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2016 was a massive year for board games — but how did some of its best games hold up?
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Hello! I hope you’ve all had a good week. I’ve got a fun newsletter in store for you this week, as I chatted with Tim Fowers, designer of, among others, Burgle Bros, Now Boarding, and Fugitive — three games I absolutely adore. Fowers actually lives some 20 or 30
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On Friday afternoon, I sat down virtually with Tim Fowers, designer of Burgle Bros, Now Boarding, Sabotage, Fugitive and several other games. We talked about the release of Burgle Bros 2, the changes that game makes to its predecessor, his design philosophies, and a lot more. Below is the full
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Seven great games (and a few more) from smaller, independent publishers